Thunder step 5e. Thunder Step: "You teleport yourself to an unoccupied space you can see within range. Thunder step 5e

 
Thunder Step: "You teleport yourself to an unoccupied space you can see within rangeThunder step 5e  Boots of Speed

Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder Step. It's good for running away, sure, but. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Secondly, you need to be. 3rd-level conjuration. Destructive wave I treat as a nuclear explosion, as it uses both radiant damage (the flash of heat and light from a nuclear blast) and air pressure/vibration shockwaves (as thunderwave). While misty step doesn’t mention gear at all. Our written review can be read here. Straight up sound-induced pain. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. Two, the Spell Restrictions section says this line before listing spells: "Spells that. Once you use this trait, you can't do so again until you finish a short or long rest. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). But there are also spells like thunder step (XGtE, p. When held, the bearer feels a slight tingling sensation in their arm until thrown. It can be found on page 168 of Xanathar's Guide to Everything . Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. Source: Player's Handbook. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. A Bard could include a handful of other spells if they picked up Contingency . $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. I just think powerful spells should be powerful. 1 Action. But an instant is not indivisible, and instantaneous events can be sequenced. 8. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. Warmaster Horus said: Love Misty Step. 260) is a 2nd level conjuration spell, which is available natively to Sorcerers, Warlocks, and Wizards. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. There are three types of cover: half cover, three-quarters cover, and full cover. Dimension Door/Thunder Step. . Grimoire. Constitution save-or-damage attacks are. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. Use the Party Toolbox to manage multiple parties. You create a burst of thunderous sound that can be heard up to 100 feet away. Summon Lesser Demons – 1. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). Range: 90 feet. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. Setup: The party Fighter adhered to a Mimic is grappled. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. • You cause flames to flicker, brighten, dim, or change color for 1 minute. You teleport yourself to an unoccupied space you can see within range. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Misty Step 5E ( PHB, p. The Warlock anxiously paced back and forth in front of his party. Action vs bonus action cast isn’t fun but grabbing an ally and teleporting them away from that troll that’s grappled them is great fun. As stated earlier, this is based off of the Thunder Step spell. Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. PHB. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Resistance and Immunity to elemental damage applies after all damage is calculated (PHB p. Components: V. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. So one could use Contingency as a way to keep an extra spell slotted. Components: V S. My player and I have differing opinions on how the additional effects are interpreted. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. 60 ft (5 ft ) Slashing. You can bring along objects as long as their weight doesn’t exceed what you can carry. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. School: Conjuration. Thunder Scream. Tree stride (sort of - though it's not a sorcerer spell): You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Thunder Step and Dimension Door are size limited, unlike Vortex Warp. On a successful save, the creature takes half as much damage and isn't pushed. Innate Spellcasting. It’s also available on sorcerer, warlock, and wizard classes. Tämä valikoima sisältää Z-akselin pystysuuntaista liikettä varten sekä X- ja Y-akselit vaakasuoraan siirtoon. Thunder step is so weird, so I have a couple of questions. Thunder. Following Step appears, to me, to pretty clearly indicate that it modifies Step Up. Bob and Sam discuss the spell Thunder Step. Polymorph. Thunder Step You teleport yourself to an unoccupied space you can see within range. . Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. Thunderclap. Thunder step makes extra noise, because it says it makes extra noise. The Awakened Spellbook's senses are your senses. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. The. This is mainly looking at Wizard. You teleport yourself to an unoccupied space you can see within range. Gate can summon unwilling creatures from another plane, but nothing where you go and they go too. 1 Action. Range 90 feet. Resistance to lightning and thunder is solid. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Casting a spell that includes a verbal component is impossible there. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. Make a ranged spell attack against the target. This will not just save you from getting killed but also do some nice damage to. Stride. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. Gust of Wind, Shatter. Here's the twist that allows player/DM interpretation. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. The prison can be a cage or a solid box, as you choose. Dimension door has a unique niche as a kind of mid-range teleportation spell that allows you to bring someone with. My second 3rd level spell is Thunder Step. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. Even with things like Banishment, you are "somewhere"- and the only defined location you can be, is the target location. Each creature in the line must make a Dexterity saving throw. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". . For in-combat use, Misty Step is the go-to choice for most players. Meta magic adept- transmute spell is generally a good idea. Rangers have quite a number of ways of teleporting. Thunder step is one of the best teleportation spells in 5e. Immediately after you disappear, a thunderous boom sounds, and each creature. Thunder Step. Storm lords are beings with an affinity to the elements that make up a storm such as thunder, wind, water, ice. Thunder Step Spell Guide for 5th Edition. Components: V. Tempest Clerics are fucking awesome. Thunderous Smite is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface. Range: 90 feet. An unwilling creature must make a Wisdom saving throw to avoid. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. 响声在300尺内都可以被听到. Best use is definitely to save an ally. Lose concentration in midair, and you're. Classes: Druid. You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. • You cause harmless tremors in the ground for. A tyrannical and supremely devout servant of Talos. You teleport yourself to an unoccupied space you can see within range. You teleport yourself to an unoccupied space you can see within range. Remove Curse – 3. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. Thaumaturgy. Misty Step Source: D&D 5th Edition; ↓ Attributes. Thunderous step 5e. Water Breathing – 2. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually. You take control of the air in a 100-foot cube that you can see within range. The game organizes the chaos of combat into a cycle of rounds and turns. These are common misreadings or misinterpretations of the spell’s range. Spells. It's not an either/or proposition - to use Following Step, you must be using Step Up. Word of Radiance. Each creature in the line must make a Dexterity saving throw. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. They have the power to beat the limitation when they need to innately. I think that an "instant" is an undefined unit of time. Bob and Sam discuss the spell Thunder Step. Attack/Save. You call forth a fey spirit. Liam Blackley. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Immediately after you disappear, a thunderous boom sounds, and each creature. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. You teleport yourself to an unoccupied space you can see within range. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. Umberlee, Goddess of the Sea. Movement","rollDamageType":"force"} force damage if it ends its turn inside an object. save or take 3d10 thunder damage. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Cantrips Booming Blade / Lightning Lure / Thunderclap. A Complete Guide To Playing A Hexblade Warlock In 5e D&D. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. 响声在300尺内都可以被听到. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Cantrips. A crackling bolt of lightning strikes from your hand towards a target within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Spell Description. 3rd-level conjuration. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. You teleport yourself. Basic Rules, pg. 3-level Conjuration Casting Time 1 action . My contention has mostly been about why anyone would want to enforce that ruling, because I just see it as a bad spell with a very narrow usage as a result, but I was perfectly willing to engage in a debate about whether that's really the design. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Thunder Step Sources: Xanathar. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. Enemies Abound – 1. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. Return to Spell List. Occultiste. Combat Step by Step. School. A wave of thunderous force sweeps out from you. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm's way to apply class features which only work at short range while providing essentially no protection from inevitable. You. $1. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Misty Step – 2nd-Level Conjuration, Bonus Action. If you can't be seen, you can't be struck. Misty Step. Both Thunder Step and Dimension Door have an interesting capability: You can bring along objects as long as their weight doesn’t exceed what you can carry. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Spells. Intellect Fortress – 3. Eldritch Knight. Find out the range, duration,. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. The word disappear was used to make it clear that the caster is no longer in the radius of damage when the thunder occurs, but I think it’s an unfortunate choice that creates confusion and that the word teleport could just as easily been used. It is useful for reaching difficult-to-reach areas or infiltrating. Thunder step – It’s like misty step, but better. And while the bonus. Usable By: Sorcerer, Warlock, Wizard. Misty Step. Casting Time: 1 action. Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. The duration of this spell is instantaneous and casting time 1 action. Thunderous Smite. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. But absolutely ditch thunder step for Dimension Door. Non-SRD, try here or search. The Distant Spell Metamagic states:. It deafens you and other creatures in its area. Crown of Madness Concentration Enchantment • V, S. Dropping something is not an action, is certainly instantaneous and is not tagged as such. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. It can be free floating or resting on a solid surface. Fog Cloud, Thunderwave. However, unless you’re a Hexblade it’s not an option you. Gust of Wind, Shatter. Step Two: Design other subraces around other extreme environments. $1. Unearthed Arcana — Class Feature Variants is a robust playtest document with enhancement and replacement options for class features of all the classes in 5E D&D. Melangkah terus ke alam mistik Dungeons & Dragons dengan Misty Step 5E, tiket pasti anda ke dunia tipu muslihat dan pengembaraan. Range: Self (15-foot cube) Components: V, S. 4th level-5th level, probably 4th level. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater demon (conjuration) 5th Level Danse Macabre (necromancy) Enervation (necromancy) Far step (conjuration) Infernal calling (conjuration) Negative energy flood. If a teleport spell is intended to allow you to take a person with you, it will say so in the spell. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. 2nd-Level Spells. On a successful save, the creature takes half as much damage and isn’t pushed. ClarentPie 4 yr. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. At Higher Levels. The creature takes 2d6 thunder damage on a failed saving throw, and half as much damage on a successful one. Casting Time: 1 action. $1. Crown of Madness Concentration Enchantment • V, S. The fey magically teleports up to 30 feet to an unoccupied space it can see. Duration: Instantaneous. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. Thunder step. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Thunder Step ( pointer) 3rd-level conjuration. The duration of this spell is instantaneous and casting time 1 action. But by RAW you could misty step away 30ft, so you no longer are trapped and can now run the other way. A searchable D&D 5e spell list. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. You create a sound or an image of an object within range that lasts for the duration. None. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. Total. Cloud of Daggers Concentration Conjuration • V, S, M. In fact, the Storm King's Thunder adventure (p. As if to offset the drought in the south of Faerûn, in the autumn of 1485 the Great Rain began to. Thunder step is one of the best teleportation spells in 5e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. We would like to show you a description here but the site won’t allow us. Grappling a caster to lock them down is rarely the best idea, but unlike melee characters they can be very effectively controlled with Silence or Blindness (which completely breaks Misty Step). It can be found on page 168 of Xanathar's Guide to Everything . The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. ”. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. On a failed save, a creature takes 2d8 thunder damage and is pushed 10. Cleric Level. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Spell. Thunderscream. 3rd-level conjuration. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). I don't think it affects legendary resistance at all, since that doesn't care about whether an effect is magical or not. Upon casting the spell, the. Our written review can be read here. Casters: Sorcerer , Warlock , Wizard. The thunder can be heard from up to 300 feet away. School: Transmutation. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Range: 90 feet. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. $1. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Each creature under the cloud. Duration: Instantaneous. Attack bonuses, hit point totals, and AC can vary wildly from monster to monster (I suspect, on the back end, that WotC designs monsters to have roles, just like they did. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Components: V, S. A wave of thunderous force sweeps out from you. Thunder Step 5e Stormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. Boots of Speed. . To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. I think the PAM feat's specific rule trumps it though. 90 ft range. Duration: Instantaneous. Compare it to the spell thunder step: The thunder can be heard from up to 300 feet away. Only spells that offer a form of teleportation can go through them. Reply reply. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. you has disadvantage on the attack roll. See full list on dnd-5e. 18. It instead gives the character a flying speed when not underground or indoors. Summon Fey – 3. Warding Wind. One common example is a Wizard casting Misty Step to escape a grapple. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. 99. Water Walk – 1. You're forgetting that the most common enemy you're going to face isn't high level casters, but rather monsters. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. What would a Lich for each class in D&D 5e. Lightning Bolt. In other words, spells only have the effects which are mentioned in the spells description, including any auditory effects, such as Thunder Steps "thunder". “I swear I’m not crazy! The sword was talking to me last night…”. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Storm lord edit. If you create a sound, its volume can range from a whisper to a scream. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Damage/Effect.